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- LCT II test (c) Frederic Louguet & La Puce Echiqueenne
- v 1.14 - 11/07/95
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- How to use the 35 LCT II tests
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-
- - Permanent brain must be disabled.
-
- - The program must run each test during 10 minutes (600 seconds).
- At 10:01 (601th second), you must stop the analysis.
-
- - The time to keep is the time when the program finds the best move
- and does not change his mind until the ten minutes are over.
- For example : the best move (A) is found in 32 seconds, but the program
- change his mind at 1'56 and now prefers (B). Later, he again considers (A) as
- the best move after 7'16, and does not change anymore until 10:01. So 7'16
- is the time to put in the results.
-
- - It is very important to let the program "think" 10 minutes, and particularly
- for positional tests, since some programs change their mind frequently. For
- tactical tests, it is of course not necessary.
-
- - Points :
-
- 30 points if move found between 0 and 9 seconds
- 25 points if move found between 10 and 29 seconds
- 20 points if move found between 30 and 89 seconds (30" - 1'29)
- 15 points if move found between 90 and 179 seconds (1'30 - 2'59)
- 10 points if move found between 180 and 389 seconds (3' - 6'29)
- 5 points if move found between 390 and 600 seconds (6'30 - 10')
- 0 points if move not found in 10 minutes
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- The lower limit is 1900 Elo points.
- For example, if a program gets 105 points (positional), 200 (tactical) and
- 70 (endgame), its rating will be 1900 + 105 + 200 + 70 = 2275.
- The upper limit is 1900 + (30 points * 35 tests) = 2950 points.
- That is 40 % for positional moves, 34 % for combinations and 26 % for endgame.
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